The card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.
In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.
The extras pack includes enemy figures and accompanying event cards that allow you to summon possessed wildlife (deer & squirrels) and demon minions (along with Bad Ash & Gooseneck Henrietta bosses) to challenge the heroes and aid the Deadites! Also included are the following items: Axes, Chainsaw, Shotguns, Kandarian Dagger and Barricades.
Fearsome Wilderness is a cooperative game in which 1-4 players roll dice and draw cards to ensure their folk heroes survive the horrors of the wilderness. The game can be played in a one-shot single session or as the Twelve Weeks til Winter adventure which spans 12-24 game sessions. Each session in the campaign represnets one week as you tell the story of how these folk heroes survived (or perished) during the first 12 weeks before winter and beyond.
In the 25th century, an intergalactic expedition becomes shipwrecked on the mysterious planet of Artemia. While waiting for the rescue ship, you begin to explore the planet, but an alien entity picks up your scent and begins to hunt you. You are... NOT ALONE... NOT ALONE is an asymmetrical card game, in which one player (the Creature) plays against the rest (the Hunted).
Not Alone: Sanctuary, an expansion for Not Alone, adds a few new elements to the base game, such as a Sanctuary location that gets more powerful the more that you visit it, but which also requires more effort to reach. The creature also gains the ability to mutate...
The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
Mind Games: Whether you are looking to have your opponent second-guessing their every move or to add some extra spice to your convoluted schemes, these cards are sure to bring an abundance of new opportunities and challenges to Pagan: Fate of Roanoke.
The Trials of Old content pack expands the base game by casting a spotlight on the investigative aspects of Pagan: Fate of Roanoke. As the Hunter employs new methods of intense scrutiny, the Witch has a few new tricks up their sleeve to avoid detection and accelerate the ritual process.
The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
While there are no safe bets in Shadow Games, there is at least one thing you can bet on: this card game is not only guaranteed to appeal to all Guild Ball players but also to any fans of quick-paced card games that involve bluffing and betraying your friends!
The Thing – Norwegian Outpost is a 4-8 player expansion for The Thing - The Boardgame that throws you into the events, narrated in the 2011 movie, that happened at Thule Station, the Norwegian station where it all began.
Ultimate Werewolf Artifacts, the first-ever mega-expansion to Ultimate Werewolf (and usable in other versions of Werewolf), brings the game into the 21st century by using ancient artifacts to propel the game forward.
Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them!