The Armies of The Hobbit™ is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Hobbit Motion Picture Trilogy with your collection. The 160-page hardback book includes all the information you need to take control of all the Heroes and armies on the tabletop:
The Armies of The Lord of The Ring is an expansion for the Middle-earth Strategy Battle Game that enables you to recreate your favourite scenes from The Lord of the Ring Motion Picture Trilogy with your collection of Citadel and Forge World models. It includes all the information you need to take control of all the Heroes and armies on the tabletop – included in the 244-page hardback:
It was in Rivendell that Frodo made the decision to carry the Ring to Mordor and cast it into the fires of Mount Doom, thus ending its power forever. With him went eight companions, and collectively they were known as The Fellowship of the Ring.
Following his victory over the Balrog, Gandalf returned to Middle-earth to see his task completed. Stripping Saruman of his power as Lord of the Istari, Gandalf is now a more powerful Wizard than ever.
Those warriors who excel in riding a horse will join the Knights of Minas Tirith. Tall and stern, these knights are truly the pride of Gondor's armies. It is often the knights who lead the charge against Gondor's enemies, leaving the broken remnants of enemy formations in their wake.
Battle Companies is an expansion to the Middle-earth Strategy Battle Game that enables you to assemble small groups of Warriors that, over the course of several games, will progress and develop into your own unique warbands.
The Middle-earth Strategy Battle Game is the tabletop game for 2 or more players that allows you to play through the events from The Lord of the Rings> and The Hobbit with your collection of Citadel and Forge World models.
Sauron never turned his gaze completely away from the northern kingdoms – even during the close of the Third Age, the forces of Evil closed in on Dale, Erebor, Mirkwood, and Lothlorien. Across the lands of Rhovanion, the forces of Good rallied to defend their homes, their acts of heroism tying up armies Sauron so badly needed as the War of the Ring raged to the south.
A mighty warrior and leader of legendary renown, Elrond has been at the forefront of many great battles – fighting against Sauron in the War of the Last Alliance and bearing witness to the Dark Lord's downfall.
Many years after Sauron was cast from Middle-earth at the Battle of the Last Alliance, he returned in the form of the Necromancer to corrupt the realm once more. Building the fortress of Dol Guldur, his influence spread throughout the Greenwood and slowly began to twist it into a dark and cursed place – until the arrival of Gandalf and the White Council shone a light on Sauron's ambition.
Since the coming of Sauron to Dol Guldur, the surrounding Greenwood has become a place of fear and darkness – corrupted by the influence of the Necromancer, it become known by the new name of Mirkwood.
Join the ranks of the fallen Istari Saruman, one of the most powerful Wizards in Middle-earth, as he personally leads the Isengard Battlehost of Uruk-hai Scouts and Uruk-hai Warriors, followed by his faithful minion, Gríma Wormtongue.
Start your mission to reclaim the One Ring for the Dark Lord with the Mordor Battlehost, led by the powerful Witch-king of Angmar, who’s supported by hordes of Orcs, and the fast and deadly Warg Riders.
A stronger strain of Orc has appeared within the armies of the Black Gate and Barad-dûr - the Morannon Orcs. Their armour is thick and strong, providing them additional resilience. This enhanced wargear, coupled with the Morannon Orcs' increased strength, makes them ideal shock troops for Sauron's war against Minas Tirith.
Orcs are the foulest creatures to walk Middle-earth. They are evil-hearted monsters that rejoice in slaughter and destruction. The Orc's natural aggression makes them the perfect tool of evil intent, their numberless hordes forming the core of the Mordor army.
Rohan has seen much war and turmoil in its relatively brief history, but more recently, many of its settlements have been coming under attack by roving war parties of Uruk-hai and vengeful Dunlendings.
Once the leader of the Council of the Wise, and the eponymous head of the White Council, Saruman the White allowed himself to be corrupted by the persuasive powers of the Dark Lord as he gazed jealously into the Palantír of Orthanc.
The Balrog is a mighty creature of great age and power. Awoken by eager Dwarven miners, the Balrog brought destruction to their kingdoms, overwhelming Durin and his doughty warriors in a series of terrible battles. Of all the evil powers in the world, the Balrog is amongst the most terrible and as one of the largest models we sell, is the perfect centre piece for an evil army.
If Orcs are the foulest creatures to walk Middle-earth then the Uruk-hai are the most dangerous perversion of the breed. Where ordinary Orcs are crook-limbed and timid, the Uruk-hai are strong, muscular, upright warriors of greater skill and courage. Equipped with flame-forged armour and brutal blades from the forges of Isengard, the Uruk-hai march to war against the Free People of Middle-earth.
Wargs are gigantic, evil wolves - massive and dangerous creatures with a cunning and carnivorous intelligence. Warg Riders scout far ahead of the main armies of Orcs and other evil creatures, spying out the land and picking off stragglers. In battle wargs swarm towards the foe in great packs, tearing the enemy down with bestial fury.