The perfect tool for quickly and easily measuring the space between models locked in bitter combat, the Combat Gauge has been designed for all those who love to play their games with as little fuss and clutter as possible.
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar. Great heroes, snatched up at the moment of death and magically reforged, the sought vengeance on the followers of darkness, and the re-taking of the realms from Chaos. Yet in Shyish, the Realm of Death, the dark sorcery of Nagash, Supreme Lord of the Undead aims to transform the Mortal Realms into an ordered empire of mindless thralls. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!
An essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs.
A great introduction to Warhammer Age of Sigmar, this 96-page book contains a wealth of easy-to-follow information and guides welcoming the newcomer to this game system – and the rich and diverse stories it contains.
The cataclysmic necroquake of Shyish has flooded the Mortal Realms with the powers of the aether. Incantations summon forth new conjurations of unprecedented power and frightful sentience, but beware – such endless spells can be treacherous, as likely to turn upon their caster as they are to devastate the enemy.
The Realmgate Wars were fought over the magical portals that bound the Mortal Realms together, but another conflict has been brewing in the shadows for thousands of years. This is a battle not for resources, nor for pure conquest, but for the immortal souls of the living and dead; a cosmic rivalry between gods who have carried their hatred through the ages.
Ancient skeletons and mouldering corpses crawl from their barrows, called forth by the dark sorcery of Nagash, Supreme Lord of the Undead. Ancient beyond reckoning, cruel and infinitely calculating, Nagash seeks to remake the Mortal Realms in his own image, transforming them into an ordered empire of mindless thralls, leashed to his will.
Ancient skeletons and mouldering corpses crawl from their barrows, called forth by the dark sorcery of Nagash, Supreme Lord of the Undead. Ancient beyond reckoning, cruel and infinitely calculating, Nagash seeks to remake the Mortal Realms in his own image, transforming them into an ordered empire of mindless thralls, leashed to his will. In opposition, thunder rolls as the Stormcast Eternals, heavenly champions of order, rage forth to meet this threat head-on in epic clashes to decide the fate of the world, This is a new epoch, a time of mighty battles and unending war, a time of heroes and monsters. This is the Age of Sigmar!
It is a time of madness and horror. The Mortal Realms writhe in the grip of the Chaos Gods, whose murderous champions fight furiously to extinguish the last lights of hope. But above, the heavens roar and the sky itself is rent by searing bolts – the Stormcast Eternals, glorious warriors of celestial light, have arrived to turn back the tide of Khorne’s murderous Bloodbound. The war has begun in earnest.