Enter a battle of madness, aethermatics and magic in Aether War – a massive battlebox that pits the ingenious Kharadron Overlords against the insidious Disciples of Tzeentch in fierce airborne warfare!
The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar. Great heroes, snatched up at the moment of death and magically reforged, the sought vengeance on the followers of darkness, and the re-taking of the realms from Chaos. Yet in Shyish, the Realm of Death, the dark sorcery of Nagash, Supreme Lord of the Undead aims to transform the Mortal Realms into an ordered empire of mindless thralls. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!
An essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
In Chamon, the land of Ayadah is in ruin. Blighted by the anarchic influence of the Gloomspite Gitz and transformed into a bleak, fungal mire, hope for this once verdant kingdom now lies in the hands of the Oakenbrow Sylvaneth.
When the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs.
This essential supplement gives you new ways to enjoy games of competitive Warhammer Age of Sigmar for the first season of 2022-23, including updated battleplans and Pitched Battle profiles for every unit and army.
Return to the Splintered Land of Gallet for the second season of 2022-23, as armies from across the Mortal Realms venture into the lightless netherworld below the surface of Ghur. Only the bravest and most inspiring champions will be able to lead their forces to victory in these merciless cavern-wars – will you be among them?
A great introduction to Warhammer Age of Sigmar, this 96-page book contains a wealth of easy-to-follow information and guides welcoming the newcomer to this game system – and the rich and diverse stories it contains.
Create your own themed battlefield representing the towns and outposts under construction by the Dawnbringer Crusades. As the forces of order strike out into the wilds of the Mortal Realms, they bring with arcane caravans full of the materials needed to forge new settlements.
Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons.
As the Era of The Beast rages on, the savage Realm of Ghur awakens. A wellspring of primordial energy has burst its banks, and the bone-strewn plains and blood-soaked swamps of Thondia are consumed by war.