The greatest of Tzeentch’s daemons, the Lords of Change shimmer with raw magic. With a flick of its claw, a Lord of Change can hurl foes into nightmares, or blast enemies with the wyrdfires of Tzeentch.
None recognise the presence of the Daemon known as the Changeling before it is too late. A master of illusory disguise, the Changeling secretes itself amongst its quarry, sowing confusion and misdirection.
In ancient times, mighty warlords fought across the lands. Upon their death, these brutal warriors were buried deep beneath the ground, their tombs protected from thieves and looters by shamanistic spells.
Archregents are Ghoul Kings who have ruled for hundreds upon hundreds of years, growing terrifyingly powerful. They are mighty vampiric warrior-kings and are accustomed to instant obedience from all those around them.
Scuttling, repugnant creatures whose insanity pushes them over the brink of madness into the belief that they are glorious, stout soldiers of a magnificent empire, Crypt Ghouls seek out fresh, raw meat – usually by killing anything in their path.
Cairn Wraiths are amongst the most powerful of the Undead. Though they lack physical form, their touch drains the life of a mortal. Their very presence fills the air with dread, and most who face them are driven mad with fear long before they are killed.
The most numerous of all the spirits that join Nighthaunt processions are the Chainrasp Hordes. These gheists are created from the spirits of the most vicious and irredeemable criminals to have lived in the Mortal Realms.
The Black Coaches are funerary carriages from the underworlds. Within these arcane carriages any tangible remains are gathered in a casket that offers a safe haven in which the banished entity can reform. The dormant occupant can feed upon the energies of death, drinking in agony and grief in order to grow strong.
The Craventhrone Guard serve Kurdoss Valentian and any who share his aims. Bitter and spiteful even compared to other Nighthaunt, these spectral sharpshooters relish lining up enemy champions in their sights, sending them to an early grave without fanfare or mercy.
The Dreadblade Harrows are the officers beneath the Knights of Shrouds. In life, each of these wights watched their leader’s betrayal, neither helping nor hindering. Even for Nighthaunts, Deadblade Harrows are especially discorporate, phantasmal figures who can disappear and reappear at will.
Where once Dreadscythe Harridans were healers and nurturers, the Harridan Curse – dealt as a terrible reward by Nagash – reshapes them in death into something quite the opposite of what they once were. Where there were once healing hands, bonescythes grow; horrible reaping instruments meant for murder, borne by now-raging killers for whom the sight of blood is an inspiring vision spurring them on to further fury.
Krulghast Cruciators were once mortals that met a gruesome end on the torture rack. In death, their bitter souls have been twisted by Nagash into ghastly manifestations of torment, replete with instruments of excruciation possessed of a wicked animus.
The Myrmourn banshees have a diabolical hunger, for they feast solely upon magic. No enemy spell is safe from the ravenous spirits, and they haunt the Mortal Realms in search of arcane energies to consume.
The Scriptors Mortis record the rise of Nagash’s empire and punish any who would stand against it. With a mere flick of a quill, they sentence souls to be dragged to the underworlds, condemning them to an eternity of torment. It is said that the quill is mightier than the sword – in the spiteful scribblings of the Scriptors Mortis, this metaphor is made real.
Choking the air above the Nighthaunt host are the most numerous of its warriors - the Spirit Hosts. These are the souls of the damned, stripped of body and identity, and they scream endlessly for the life they have lost.
The Gothizzar Harvester is a murderous juggernaut of bone and metal that can smash through a shieldwall without breaking stride, but also a collector of the dead, its role to is provide as well as to destroy.
The heavy cavalry of the Ossiarch Bonereaper legions, the Kavalos Deathriders are expert riders mounted on macabre armoured steeds. They clatter into the foe in a wedge formation, breaking battlelines with every ferocious charge.
The Mortek Guard are soul-constructs created to dominate the battlefield. Armed with life-draining nadirite weapons and shaped from impenetrable osseous armour, they grind the enemy to dust beneath their relentless march.
The Boneshaper's art is that of creation, not destruction. Though their ossified talons can rake through flesh, and though they can summon a gale of sharp bone splinters at will, they focus their efforts on regenerating the Ossiarch regiments around them.
Mortisan Ossifectors are dedicated to fashioning the mightiest constructs of the Bonereaper hosts, from the grotesque firing mechanisms of Mortek Crawlers to the dense bone-matter employed in the dread Morghasts.
Captive souls are fodder for the most gifted of the Mortisan spirit-crafters. Borne to war upon thrones of bodily remains with their own vicious animus, the Soulmasons focus the animating energies of necromancy into their Bonereaper creations.
The Soulreapers are the most destructive members of the Mortisan order. It is their role to cut the souls from the enemy with their magical scythes, though at need they can discharge a blast of captured spirit energy to destroy nearby foes.
Afflicted by the terrible curse that gives them their name, the Soulblight Gravelords are powerful undead monstrosities eternally hungering for the blood that sustains them. Commanding legions of undead servants and terrifying monsters in the name of their creator, Nagash, these lords of Shyish make use of every means available to conquer the Mortal Realms and bring their prey into line.In this book, you'll find out how the Soulblight curse came to be, the origins of its megalomaniacal creator, and the dynastic houses that have since sprung up across the breadth of vampire society.
Little is known of the mysterious First of the Vyrkos. When she and her lupine packs hunt, the enemy is overcome by a storm of savage claws and slavering fangs, their champions hideously transfigured by the cruel and ancient matriarch.
It is said that to hear a Dire Wolf's howl is to be damned. These lupine undead are tireless hunters, and when they finally run their prey to the ground, their powerful jaws ensure that the kill comes swiftly indeed.
Ivya Volga is a loner amongst the Vyrkos dynasty, spurning the company of her vampiric kin in favour of her loyal swarm of bat familiars. She ranges far and wide across the realms, testing her strength against the most ferocious creatures she can find and feasting on their magic-infused blood.
Though Kritza professes nobility, in reality, his soul is as odious as the sewers that are his lair. Swathed in choking perfume, the Rat Prince is nevertheless a cunning adversary, returning after each apparent defeat to exact a cruel revenge.
Even amongst the Soulblight vampires, Lady Annika's thirst for blood is legendary. In battle, she attacks as a sanguine blur, her enchanted rapier reaping a red harvest as her foes fatally stumble and slip in the gore that inevitably pools about her feet.
Once a courageous vampire-knight who, despite holding no love for Ghur's mortal races, refused to prey upon those weaker than herself, Lauka Vai's constant struggle against the hunger within was cruelly cut short while tangling with a Tzeentchian sorcerer.
Tomb Banshees are apparitions of revenge and retribution. For countless lifetimes, these fell spirits have dwelt upon the dark deed that robbed them of vitality, love or contentment, becoming bitter and hate-filled. A single piercing scream from a Tomb Banshee is enough to freeze the life from even the bravest warrior.