Destruction fraksjoner er uforutsigbare og opportunistiske, og kjemper kun for egen overlevelse, egeninteresse, eller for kjærligheten til en god kamp. Hver fraksjon tilber Gorkamorka på forskjellige måter.
Sometimes, orruks from the various clans in the mortal realms just sort of… wander off. Often, they end up in a Gob Rukk of the Bonesplitterz; they’ll abandon complexities of life like metal weapons and clothing, cover themselves in scrawled tattoos and lash together a basic flint spear.
A Keeper of Secrets is a Greater Daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode into lethal motion when their prey is in reach.
Tzaangors are savage, avian beastmen, transmogrified by Tzeentch's power from followers and foes alike. These mutants are unnaturally sensitive to omens and arcane power, chasing the winds of fate as they wield ensorcelled blades with vicious skill and lunatic energy.
Dankhold Troggoths sleep deep underground until the Gloomspite moves them to lumber up to the surface and wreak havoc. They swat and crush everything within reach, soak up spellcraft like sponges, and are nigh unkillable in battle.
Harness the full magical might of the Gloomspite Gitz with this set of endless spells – powerful summoned sorceries unique to your faction. In kit, you'll find everything you need to build all four endless spells.
A Loonboss never fights fair, ducking and weaving around his enemies and hurling mobs of cackling grots at them to wear them down, before finishing them off with a blade to the throat or between the shoulder blades.
Giant Cave Squigs are especially huge and ferocious beasts that make excellent steeds for the more daring grot Loonbosses. They hurtle into battle like rubbery meteors – all fangs, prodding spikes and shrieked war cries.
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite Gitz on the front lines.
Veteran squig-herders who muster ravening packs of cave-beasts, Squigbosses don’t so much command their fungal herds as offer incentives of potent mushrooms, balanced by occasional jabbings from their squig-krooks.
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in their path.
Huge, hulking brutes, much taller and broader than a man, the Ironjawz rumble across the mortal realms in search of a good scrap. To them, nothing is so pleasing as the sound of battle – blades on metal, screams of the dying, the clamour and rattle of absolute violence is music to their ears.
While the jokes and songs of Plaguebearers infected by the Chortling Murrain find little purchase amidst the glum Plaguebearers, Nurgle’s other daemons find the antics of the Sloppity Bilepipers hilarious.
morbid set of disease-ridden triplets, held in check and balance by their opposing attitudes and desires, the brains of the Glottkin - the pragmatic Otto and devious sorcerer Ethrac - ride to battle on the shoulders of their brother Ghurk, a creature so grotesquely swollen by the blessings of Nurgle that he could flatten most enemies unfortunate enough to get in the way of his putrid advance without even noticing.
For ten thousand years Mortarion, Lord of the Death Guard, has crushed his enemies upon the field of battle. Surrounded by chittering Daemon mites, droning flies and noxious plague vapours, Mortarion swoops into battle on vast, creaking wings.
The ferocious war-leaders of the Gutbuster warglutts, Tyrants are living mountains of iron and blubbery flesh. Despite their girth, they move with surprising speed, hacking their prey into bloody chunks for easier consumption.
The Beast-skewer Killbow is a cruel ballista with one purpose – slaying the largest of beasts with brutal efficiency. Manned by Kruleboyz hand-picked for their proficiency with ranged weapons, the killbow can topple even the sturdiest of Monsters.
The most vicious Kruleboyz leaders often ride into battle riding a towering Mirebrute Troggoth that they have brought to heel. These lumbering beasts stride into battle using crude clubs and all manner of natural detritus to batter their enemies. Should they not perform adequately, the Breaka-boss will give them a good stab with his bident-goad to whip them into a frenzy.
Wielding an assortment of jagged spears and wickedly sharp hand weapons, the Gutrippaz are the mainstay of any Kruleboyz army. They march to battle in ramshackle phalanxes, their grinning skareshields looming out of the magical mists summoned by Swampcalla Shamans, scaring lesser opponents and dumb beasts away before battlelines even meet.
Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in. The grots in Kruleboy society ride these shambling beasts into battle, strapping howdahs to their backs and harrying enemies with snatcha-stikks and catcha nets.
The Slaves to Darkness march through the Mortal Realms in the names of Archaon Everchosen, Be'lakor the Dark Master, and the Gods of Chaos themselves, ever pushing back against Sigmar’s dreams of peace and prosperity.