Ahriman's great quest is far from over. In the fourth instalment of John French's series, the Arch-Sorcerer attempts to bend time itself to his will in order to undo the curse that shattered his Legion.
Colonel Haskell 'Hell Fist' Aldalon and the Catachan 57th Jungle Fighters arrive on Gondwa VI, a world ravaged by greenskins. The Catachans prepare to go on the offensive, but can they retake a vital outpost when saddled with the barely-trained Trooper Torvin – the last survivor of the Skadi Second Infantry?
In the final years of the Horus Heresy, all eyes were on the Siege of Terra. But out in the vast darkness of space, war raged over a thousand other worlds – including the home world of the Sons of Horus, Cthonia.
As the Plague Wars rage on, the Emperor's will manifests in Ultramar through miracles that confound the primarch Roboute Guilliman, even as he must rely on them when he faces his traitorous brother Mortarion.
It's a different kind of Age of Sigmar story, and the first of a trilogy, at that! A classic quest story with a disparate group of heroes drawn together by fate and unimaginable consequences if they fail… sounds unmissable.
Scholar. Sorceress. Killer. Priest. Four people divided by their secrets and lies, bound together by horror, must unite their strengths to unpick a diabolical mystery to which they have but one incomprehensible clue – a single word: Mhurghast.