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Necromunda

Necromunda

Warhammer 40Ks Necromunda produkter.



Book of Ruin

Book of Ruin

Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order. Delve into the dark nooks and crannies of Necromunda where insurrection festers.

kr 310 Eks. Mva: kr 310

Cawdor Gang

Cawdor Gang

The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith – devotion to the Cult of the Redemption guides the actions of all members of House Cawdor, as they unearth and make use of ‘blessed’ relics from amongst the detritus of the underhive.

kr 290 Eks. Mva: kr 232

Corpse Grinder Cult

Corpse Grinder Cult

Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown rebellion to Necromunda.

kr 290 Eks. Mva: kr 232

Delaque Gang

Delaque Gang

Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang!

kr 290 Eks. Mva: kr 232

Escher Death-maidens and Wyld Runners

Escher Death-maidens and Wyld Runners

Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle.

kr 290 Eks. Mva: kr 232

House of Blades

House of Blades

At once ancient and youthful, House Escher has endured far longer than any other Clan House on Necromunda.

kr 310 Eks. Mva: kr 310

Kal Jericho and Scabs

Kal Jericho and Scabs

In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his long-suffering companion, Scabs) into danger – and fighting his way out.

kr 220 Eks. Mva: kr 176

Luther Pattern Excavation Ambot Automata

Luther Pattern Excavation Ambot Automata

The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds.

kr 290 Eks. Mva: kr 232

Necromunda Rule Book

Necromunda Rule Book

The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium.

kr 390 Eks. Mva: kr 390

Necromunda Zone Mortalis Columns and Walls

Necromunda Zone Mortalis Columns and Walls

The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.

kr 550 Eks. Mva: kr 440

Necromunda Zone Mortalis Platforms and Stairs

Necromunda Zone Mortalis Platforms and Stairs

The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.

kr 410 Eks. Mva: kr 328

Necromunda: Dark Uprising

Necromunda: Dark Uprising

Like countless other worlds of the Imperium, Necromunda suffers from the curse of insurrection. Even though the Enforcers stamp out rebellion wherever they find it, there is no shortage of those willing to embrace the malevolent power of the Dark Gods.

kr 1.930 Eks. Mva: kr 1.544

Necromunda: Goliath Stimmers & Forgeborn

Necromunda: Goliath Stimmers & Forgeborn

In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms.

kr 290 Eks. Mva: kr 232

Necromunda: House of Chains

Necromunda: House of Chains

Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive.

kr 310 Eks. Mva: kr 310

Necromunda: House of Iron

Necromunda: House of Iron

In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet.

kr 310 Eks. Mva: kr 310

Necromunda: Orlock Arms Masters and Wreckers

Necromunda: Orlock Arms Masters and Wreckers

As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line.

kr 290 Eks. Mva: kr 232

Orlock Gang

Orlock Gang

House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda.

kr 290 Eks. Mva: kr 232

Palanite Enforcer Patrol

Palanite Enforcer Patrol

Deep in the underhive, kind words and even-handed rules aren't enough to maintain order – only a boot stamping down on the throat of the ungrateful and malcontent will do.

kr 290 Eks. Mva: kr 232

Slave Ogryn Gang

Slave Ogryn Gang

Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium.

kr 550 Eks. Mva: kr 440

The Book of Judgment

The Book of Judgment

Necromunda is a world rife with lawlessness but the denizens of the underhive know the difference between the ongoing gang squabbles and true crime.

kr 310 Eks. Mva: kr 310

Van Saar Gang

Van Saar Gang

House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans.

kr 290 Eks. Mva: kr 232

Zone Mortalis: Gang Stronghold

Zone Mortalis: Gang Stronghold

The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs somewhere to live.

kr 610 Eks. Mva: kr 488

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