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Tyranider

Tyranider

Tyranider har en preferanse for nærkamp, og deres infanteri enheter slår raskt og hardt, men er skrøpelige.

Tyranidene har ofte lave poengverdier, noe som gjør at Tyranid-hærene i spillet vanligvis er ganske store. Tyranider har best motstandskraft mot fiender med psykiske krefter: Mange Tyranid-enheter har "Shadow in the Warp" egenskapen, noe som gjør det vanskeligere for nære fiendener å bruke eventuelle psykiske krefter.

Tyranidene er mystiske romvesen fra en fjern galakse. De migrerer fra planet til planet og spiser alt liv i deres vei. Tyranider er bundet sammen med et bikube sinn og individuelle tyranider blir ville når de skilles fra den. Deres "teknologi" er utelukkende biologisk: deres skip er levende vesener, og deres våpen er levende komponenter av laget av deres kropper.



Easy To Build: Tyranid Termagants

Easy To Build: Tyranid Termagants

The Gaunt is agile, fast, cunning and deadly despite its small size. The most common species of Gaunt is the Termagant, fulfilling the role of common foot soldier.

kr 70 Eks. Mva: kr 56

Genestealer Cults Codex

Genestealer Cults Codex

Undermine the Imperium and strike from the shadows with Codex: Genestealer Cults – your complete guide to the 41st Millennium’s most cunning insurrectionists. Inside this 120-page codex, you'll find everything you need to add the Genestealer Cults to your games, plus thrilling lore and art to inspire your own collection.

kr 280 Eks. Mva: kr 280

Genestealer Cults: Aberrants

Genestealer Cults: Aberrants

Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets to the cult.

kr 280 Eks. Mva: kr 224

Genestealer Cults: Abominant

Genestealer Cults: Abominant

A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Achilles Ridgerunner

Genestealer Cults: Achilles Ridgerunner

Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base.

kr 300 Eks. Mva: kr 240

Genestealer Cults: Atalan Jackals

Genestealer Cults: Atalan Jackals

Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.

kr 360 Eks. Mva: kr 288

Genestealer Cults: Biophagus

Genestealer Cults: Biophagus

A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Clamavus

Genestealer Cults: Clamavus

The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that their kin can exploit.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Jackal Alphus

Genestealer Cults: Jackal Alphus

The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos who have seen them work have compared them to Imperial Assassins.

kr 250 Eks. Mva: kr 200

Genestealer Cults: Locus

Genestealer Cults: Locus

Stoic and inhumanly patient, the Locus can go from sombre stillness to a blur of motion in an eye-blink.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Magus

Genestealer Cults: Magus

Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Nexos

Genestealer Cults: Nexos

Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing that sensory data into a steady stream of strategic instructions and deployment orders.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Sanctus

Genestealer Cults: Sanctus

Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory.

kr 170 Eks. Mva: kr 136

Start Collecting: Tyranids

Start Collecting: Tyranids

A seemingly numberless horde of ghastly super-predators, adapted bio-weapons optimised for the kill - the Tyranids emerge from the cold darkness of the intergalactic void.

kr 660 Eks. Mva: kr 528

Tyranid Gargoyle Brood

Tyranid Gargoyle Brood

Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe; blocking out the sun, and spitting death from their fleshborers and caustic venom from their fanged mouths.

kr 220 Eks. Mva: kr 176

Tyranid Genestealers Brood

Tyranid Genestealers Brood

Genestealers are legendarily ferocious close combat opponents, with lightning fast reflexes and deadly claws, capable of ripping through adamantium. They have their own brood telepathy enabling them to function outside the range of the hive mind.

kr 250 Eks. Mva: kr 200

Tyranid Hide Tyrant/The Swarmlord

Tyranid Hide Tyrant/The Swarmlord

The Swarmlord is as old as the Tyranid race itself, the very pinnacle of the Hive Tyrant bioform.

kr 410 Eks. Mva: kr 328

Tyranid Hormagaunt Brood

Tyranid Hormagaunt Brood

The Hormagaunt is a highly specialised Tyranid bioform. Each Hormagaunt has four razor-sharp claws specially developed for ripping and piercing flesh and armour, and powerful hind legs that allow the creature to dart into combat at an astounding speed.

kr 220 Eks. Mva: kr 176

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