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Tyranider

Tyranider

Tyranider har en preferanse for nærkamp, og deres infanteri enheter slår raskt og hardt, men er skrøpelige.

Tyranidene har ofte lave poengverdier, noe som gjør at Tyranid-hærene i spillet vanligvis er ganske store. Tyranider har best motstandskraft mot fiender med psykiske krefter: Mange Tyranid-enheter har "Shadow in the Warp" egenskapen, noe som gjør det vanskeligere for nære fiendener å bruke eventuelle psykiske krefter.

Tyranidene er mystiske romvesen fra en fjern galakse. De migrerer fra planet til planet og spiser alt liv i deres vei. Tyranider er bundet sammen med et bikube sinn og individuelle tyranider blir ville når de skilles fra den. Deres "teknologi" er utelukkende biologisk: deres skip er levende vesener, og deres våpen er levende komponenter av laget av deres kropper.



Genestealer Cults Codex

Undermine the Imperium and strike from the shadows with Codex: Genestealer Cults – your complete guide to the 41st Millennium’s most cunning insurrectionists. Inside this 120-page codex, you'll find everything you need to add the Genestealer Cults to your games, plus thrilling lore and art to inspire your own collection.

kr 280 Eks. Mva: kr 280

Genestealer Cults: Aberrants

Misshapen, lumpen and inhumanly strong, the Aberrants are the repugnant offshoots of the brood cycle. Though dim-witted, their instinctive need to defend their broodkin makes them valuable assets to the cult.

kr 280 Eks. Mva: kr 224

Genestealer Cults: Abominant

A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch of willow.

kr 190 Eks. Mva: kr 152

Genestealer Cults: Acolyte Hybrids

Basking in the sheer alien glory of the patron that infected them, Acolyte Hybrids croon and hiss in the gloom.

kr 280 Eks. Mva: kr 224

Genestealer Cults: Atalan Jackals

Atalan Jackals are fourth generation Neophytes who form the outriders of their gene-sect. They roam the corners of the host planet in search of new regions for their cult to infest.

kr 360 Eks. Mva: kr 288

Genestealer Cults: Biophagus

A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection.

kr 190 Eks. Mva: kr 152

Genestealer Cults: Clamavus

The Clamavus is an information assassin supreme, seeding audio-viruses into the planetary vox network and dismantling communications. It is their role to create an aura of fear and confusion that their kin can exploit.

kr 190 Eks. Mva: kr 152

Genestealer Cults: Jackal Alphus

The Jackal Alphus is the undisputed leader of their pack. Not only are they the deadliest and fastest of their kin, they possess nerves of steel and a mind so focused that those of the Ordo Xenos who have seen them work have compared them to Imperial Assassins.

kr 250 Eks. Mva: kr 200

Genestealer Cults: Magus

Maguses are psychically gifted and possessed of a supernatural charisma. Their control of the hybrids around them is total.

kr 170 Eks. Mva: kr 136

Genestealer Cults: Nexos

Nexoses act as each Genestealer Cult’s central nervous system. They are granted psychometric powers that allow them to absorb the memories and consciousness of indoctrinated organisms, processing that sensory data into a steady stream of strategic instructions and deployment orders.

kr 190 Eks. Mva: kr 152

Genestealer Cults: Sanctus

Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory.

kr 190 Eks. Mva: kr 152

Genestealer Cults: Start Collecting!

The Genestealer Cults are insidious, secretive organisations that take root in the underground of Imperial worlds.

kr 660 Eks. Mva: kr 528

Necrons: Cryptek

Crypteks are a core element of Necron armies, harnessing ancient technologies to support their comrades and incinerating enemies in searing beams of light. They are masters of dimensional dissonance, singularity manipulation, atomic transmutation, elemental transmogrification and countless other reason-defying technologies.

kr 220 Eks. Mva: kr 176

Tyranid Gargoyle Brood

Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe; blocking out the sun, and spitting death from their fleshborers and caustic venom from their fanged mouths.

kr 220 Eks. Mva: kr 176

Tyranid Genestealers Brood

Genestealers are legendarily ferocious close combat opponents, with lightning fast reflexes and deadly claws, capable of ripping through adamantium. They have their own brood telepathy enabling them to function outside the range of the hive mind.

kr 250 Eks. Mva: kr 200

Tyranid Hide Tyrant/The Swarmlord

The Swarmlord is as old as the Tyranid race itself, the very pinnacle of the Hive Tyrant bioform.

kr 410 Eks. Mva: kr 328

Tyranid: Tyrannocyte

Spat from the quivering orifices of hive ships in low orbit, the Tyrannocyte thunders through tortured skies to slam into the surface of its target world.

kr 420 Eks. Mva: kr 336

Tyranids: Start Collecting!

A seemingly numberless horde of ghastly super-predators, adapted bio-weapons optimised for the kill - the Tyranids emerge from the cold darkness of the intergalactic void.

kr 660 Eks. Mva: kr 528

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