The Tempestus Scions are amongst the finest human warriors in the galaxy. They are fanatically dedicated to the act of following their orders - even if it may result in their own deaths - and often complete missions so dangerous that they would be deemed suicidal for a regular guardsman.
Much of the organisation and structure of a squad's former Legion or Chapter has disappeared, and in place of appointed sergeants, the Chaos Space Marines follow the strongest, boldest and most brutal of their brothers.
Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field.
Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant.
The Voidscarred are hardened veterans of a life of piracy. These Corsairs have travelled the stars for centuries, and they have seen the worst and the best the galaxy has to offer. Many have developed unique skills and fighting styles over the years, carrying specialist wargear into battle.
Employing hit and run tactics that leave their opponents confused and on the backfoot, Voidscarred Corsairs bring Aeldari together under the banner of wealth and plunder. Show your commitment to the path of the Corsair with these themed Kill Team dice.
Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams.
Fellgor Ravagers are brutal packs of Chaos Beastmen who dominate the dark corners of the galaxy – including the doomed space hulk Gallowdark. Add to your displays of primal strength with glorious dice rolls using these themed Kill Team dice.
Imperial Navy Breachers are the elite fighting troops of the Imperium's many naval assets, from orbital stations to mighty battleships – aggressive blunt instruments instructed extensively in close-quarter fighting techniques.
The crew of Imperial Navy vessels are trained for boarding actions with a variety of specialised equipment. Now you, too, can use this specialised Imperial Navy Breacher dice set to ensure victory in your games of Kill Team.
No right-thinking Ork trusts Kommandos. They sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people’s backs, throats and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers.
On the ruined agri world of Moroch, amongst prefab colony habs, archeotech mines, and fronteris compounds, the ambitious Traitor Guard of the Blooded have all but overthrown their shocked Imperial overseers.
T'au Empire Pathfinder Teams wreak havoc behind enemy lines. Their firepower is formidable, especially when sniping with potent rail rifles, and their drones can optimise the team’s pulse fire or drive the enemy back with gravitic waves.
The T'au Empire fight for the Greater Good, a philosophy that they aim to bring to the entire galaxy through diplomacy, alliance, and the strong arm of war. Represent your stake in the Empire with these new dice.
Even amongst the vainglorious ranks of the Flash Gitz, Kaptin Rezgil Toofrippa is renowned for his arrogant posturing. Yet the Ork’s cocksure self-confidence is well earned, because his krew of veteran mercenaries have fought their way across the galaxy, leaving blood and broken bones in their wake.
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers.
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroque power armour now contains nothing but sparkling dust.
The Hormagaunt is a highly specialised Tyranid bioform. Each Hormagaunt has four razor-sharp claws specially developed for ripping and piercing flesh and armour, and powerful hind legs that allow the creature to dart into combat at an astounding speed.
While armies numbering millions clash on battlefields spread across a thousand worlds, specialised teams of elite operatives are dispatched on dangerous missions to accomplish vital objectives from the shadows. These kill teams, as they are known, are picked from the most capable and independent of their kind, using strange and esoteric skills to achieve what a mighty army could not.