In the grim darkness of the far future, most roads lead to becoming a trooper of the Astra Militarum. This future is bleak, as if you survive your first battle, your were very lucky and have already become a veteran already.
Much of the organisation and structure of a squad's former Legion or Chapter has disappeared, and in place of appointed sergeants, the Chaos Space Marines follow the strongest, boldest and most brutal of their brothers.
Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field.
Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant.
Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams.
Long ago lost to the ages, scattered by the roiling tides of the warp, the Fractal Blades nonetheless serve the will of mighty Tzeentch. Led by the Sorcerer Basteq Shen, they continue to wage the Long War against the hated servants of the Imperium, annihilating anything foolish enough to stand in their way.
Even amongst the vainglorious ranks of the Flash Gitz, Kaptin Rezgil Toofrippa is renowned for his arrogant posturing. Yet the Ork’s cocksure self-confidence is well earned, because his krew of veteran mercenaries have fought their way across the galaxy, leaving blood and broken bones in their wake.
The Tempestus Scions are amongst the finest human warriors in the galaxy. They are fanatically dedicated to the act of following their orders - even if it may result in their own deaths - and often complete missions so dangerous that they would be deemed suicidal for a regular guardsman.
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers.
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroque power armour now contains nothing but sparkling dust.