In the grim darkness of the far future, most roads lead to becoming a trooper of the Astra Militarum. This future is bleak, as if you survive your first battle, your were very lucky and have already become a veteran already.
Much of the organisation and structure of a squad's former Legion or Chapter has disappeared, and in place of appointed sergeants, the Chaos Space Marines follow the strongest, boldest and most brutal of their brothers.
No Traitor Legion stands as high in Nurgle’s favour as the Death Guard. Swollen with the Plague God’s blessings and utterly devoted to the corruption of realspace in his name, the hulking Plague Marines that comprise their mainstay despoil all in their path while chanting praise to their gruesome patron.
Shambling across the battlefield in reeking hordes, Poxwalkers engulf their enemies in rotting tides of grasping hands, gnashing teeth and squirming tentacles. They are the cursed victims of Nurgle’s plagues, transformed into unliving weapons by the cruel masters of the Death Guard.
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads.
A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end.
Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field.
Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant.
Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams.
Long ago lost to the ages, scattered by the roiling tides of the warp, the Fractal Blades nonetheless serve the will of mighty Tzeentch. Led by the Sorcerer Basteq Shen, they continue to wage the Long War against the hated servants of the Imperium, annihilating anything foolish enough to stand in their way.
Gurloch Thrax has fought at the side of Lord Mortarion for centuries, at the forefront of the fallen Primarch’s endless wars. In that time Thrax has become suffused with entropic diseases and warp-spawned plagues, gifts that the Dolorous Strain – his elite kill team – delight in sharing with their foes.
Even amongst the vainglorious ranks of the Flash Gitz, Kaptin Rezgil Toofrippa is renowned for his arrogant posturing. Yet the Ork’s cocksure self-confidence is well earned, because his krew of veteran mercenaries have fought their way across the galaxy, leaving blood and broken bones in their wake.
The Tempestus Scions are amongst the finest human warriors in the galaxy. They are fanatically dedicated to the act of following their orders - even if it may result in their own deaths - and often complete missions so dangerous that they would be deemed suicidal for a regular guardsman.
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart.
Ork Meks are responsible for creating the most destructive weapons an Ork can lay his big green hands on. Whether it is the surprisingly sophisticated Burnas or the far louder, shoulder-mounted Deffguns, a Mek is never short of customers.
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroque power armour now contains nothing but sparkling dust.
The Hormagaunt is a highly specialised Tyranid bioform. Each Hormagaunt has four razor-sharp claws specially developed for ripping and piercing flesh and armour, and powerful hind legs that allow the creature to dart into combat at an astounding speed.