Model: 10043970
Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)..
6 NOK
Ex Tax:5 NOK
Model: 10043971
{3}: Jousting Dummy gets +1/+0 until end of turn...
4 NOK
Ex Tax:3 NOK
Model: 10010884
Equipped creature gets +2/+0.As long as it's your turn, equipped creature has first strike.Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)..
4 NOK
Ex Tax:3 NOK
Model: 10005088
At the beginning of combat on your turn, you may pay {3}{W}. If you do, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)..
6 NOK
Ex Tax:5 NOK
Model: 10018350
FlyingCreatures you control with flying have "Spells your opponents cast that target this creature cost {2} more to cast."..
6 NOK
Ex Tax:5 NOK
Model: 10005089
Juggernaut attacks each combat if able.Juggernaut can't be blocked by Walls...
6 NOK
Ex Tax:5 NOK
Model: 10039406
{3}{B}{G}: Return Jungle Creeper from your graveyard to your hand...
6 NOK
Ex Tax:5 NOK
Model: 10019272
{3}{G}: Put a +1/+1 counter on Jungle Delver...
4 NOK
Ex Tax:3 NOK
Model: 10018351
Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}...
5 NOK
Ex Tax:4 NOK
Model: 10024940
Jungle Hollow enters the battlefield tapped.When Jungle Hollow enters the battlefield, you gain 1 life.{T}: Add {B} or {G}...
6 NOK
Ex Tax:5 NOK
Model: 10005090
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library...
4 NOK
Ex Tax:3 NOK
Model: 10039407
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)..
4 NOK
Ex Tax:3 NOK