Gamemasters, keep your inner workings safe and sound behind this beautiful skyline of the futuristic Bay City, much like the actual Bay City in which many dark secrets and mysteries are sure to lie hidden until uncovered. Comes with useful game mechanics and systems detailed on the back for quick reference by the Gamemaster during sessions.
Powered by fifth-edition rules and enriched with unique DARK SOULS™ mechanics, DARK SOULS™: The Roleplaying Game draws on the deep lore and award-winning gameplay of the desolate video games to create a unique roleplaying experience.
Deeper into Dunwall The Dishonored tabletop roleplaying game transports you to the Empire of the Isles and beyond, to the conspiracies and machinations of its political class, religious sects, and populist factions.
Fate Codex is a mostly-monthly e-zine—funded through Patreon—that features essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2014, over 600 backers funded seven different issues of Fate Codex; now we’ve brought all seven of those issues together into this new anthology!
Fate Codex is a mostly-monthly e-zine—funded through Patreon—that features essays, systems, quick starts, and more for the Fate Core roleplaying system. Throughout 2015, over 600 backers funded six different issues of Fate Codex; now we’ve brought all six of those issues together into this new anthology!
First They Came is an innovative role-playing game, designed for one-shot sessions and lasting 2-3 hours for 3 to 5 players, created by The Chaos League. It’s an immersive roleplaying game, designed to be played blindfolded or in the dark, to imitate the conditions in which the characters in the story find themselves.
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, youre not heroes sent on missions dictated by others - instead, you are raiders and rogues bent on making your own mark on a cursed world.
In the G.I. JOE Roleplaying game, create your own Joe by choosing your military training origin, personal traits, and role within the G.I. Joe organization to become a Real American Hero and save the day!
Includes an introductory adventure and GM Screen for use with the G.I. JOE Roleplaying Game! The included adventure, “The Emerald Oubliette”, is ready for new players that have finished the introductory adventure included in the G.I. JOE Roleplaying Game Core Rulebook.
Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.
Terrinoth is a land of forgotten greatness and lost legacies. Once ruled by the Elder Kings who called upon mighty magics to perform great deeds and work marvels, the land has suffered greatly at the hands of its three great foes: the undead armies of Waiqar the Betrayer, the demon-possessed hordes of the bloodthirsty Uthuk Y’llan, and the terrifying dragons of the Molten Heath.
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. Fourth Edition makes it even better!
GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers.
Beyond the veil of reality, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life.