Alice is Missing is a silent role playing game about the disappearance of Alice Briarwood, a high school junior in the sleepy Northern California town of Silent Falls. During the game, players use their phones to send text messages to each other as they unearth clues about what happened to Alice.
In the Official Altered Carbon Role Playing Game, wear any body you can afford, transmit your mind across the cosmos in an instant, and, if you've got the credits and political cachet, you can re-sleeve time and again for centuries, accumulating enough wealth and power over the millennia to become the societal equivalent of an immortal god.
For centuries, the Lacoonian System, an alliance of the most advanced civilizations in the galaxy, has lived in peace, but now the Evil Power Master has returned and is leading a destructive rebellion.
Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.
The Imperium is a place of mystery, and only Shai-Hulud truly understands the shifting tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel portrait format screen that features plenty of content to control the greatest power in the universe.
Secrets are the most powerful weapons in the Imperium. Codes and messages are hidden among the most innocuous glance or most casual sentence. The secrets you learn might save your life, or your House, so they are best kept careful track of.
The Fallout: Wasteland Warfare roleplaying game expansion will build on the narrative wargame experience of the tabletop miniatures game, and will include new rules for character creation, creating adventures in the wasteland, and more.
Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination.
Terrinoth is a land of forgotten greatness and lost legacies. Once ruled by the Elder Kings who called upon mighty magics to perform great deeds and work marvels, the land has suffered greatly at the hands of its three great foes: the undead armies of Waiqar the Betrayer, the demon-possessed hordes of the bloodthirsty Uthuk Y’llan, and the terrifying dragons of the Molten Heath.
With GURPS, you can be anyone you want - an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. Fourth Edition makes it even better!
GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers.
Bauhaus makes the bold claim that they are the first and oldest of all corporations, forged by the turmoil of Old Earth, although their power base now resides firmly amidst the swamps and jungles of Venus.
It is a solar system riven by discord, where man fights man despite the looming darkness and the threat of the Dark Symmetry and its instruments the Dark Apostles and the Dark Legion. Corporations zealously usurp each other and leave humanity an easy target for the forces of darkness and corruption.
In her youth Princess Celestia, along with her mentor Star Swirl the Bearded, once travelled to many different worlds using magical mirror portals, but the portals were closed when the travellers discovered how dangerous they could be.
Welcome to the Island features four all-new scenarios that can launch brand new story arcs, add intriguing complications to your existing arcs, or explode across you gaming table as exciting one-shots.
A companion book to the Prince Valiant Storytelling Game, this scenario book features short scenarios that can be used by Storytellers to run adventures or inspire new and exciting stories of their own!
At its heart, SINS is a narrative role-playing game, focused on telling the stories of Nemissaries – powerful individuals reborn into a mysterious post-apocalyptic world fraught with supernatural dangers and dominated by an undead hivemind known only as the Brood.