Some are careful, others are chaotic. Some are new, others old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they’re all in the shadows, they’re all dangerous, and they’re all things you need to know.
Tossing a handful of dice to out-maneuver or out-gun your opponent always brings a rush. Especially when you’re spending some Edge to boost your actions. Add more dice to your Shadowrun game, along with a great way to track your Edge!
Emerald City is a sourcebook for Shadowrun, Sixth World. Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, low-lifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world.
The Colt Secret Agent. The Ultimax 71. The Izom Artemis. These and many more are in this weapon pack, with each card having game stats and art. Includes weapons from Shadowrun, Sixth World and Firing Squad.
A slimmer, faster entry into the dystopian urban fantasy world of Shadowrun. This rulebook has been slimmed down to a sleek 320 pages with amazing new art, and will be expanded upon in coming months and years with a new line of core product.
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
Toxic Alleys is a complete adventure for use with Shadowrun, Fifth Edition. While it draws on existing plot lines, it stands on its own and can be enjoyed by any team of runners looking for a challenge.