After a brutal conflict outside the gates of Moria, several of Middle-earth's heroes press forward, into the dark, Dwarven mines to scout the ancient tunnels for the source of the increased Orc activity in the Misty Mountains. The way is dark and choked with foes and hazards.
The Lord of the Rings: The Card Game is a cooperative adventure game in which the players attempt to complete a scenario, each with three heroes of their choice and a deck of allies, events and attachments to support them.
Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game. Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming.
Escape from Khazad-dûm invites you to enter this massive underground realm and create a custom-built The Lord of the Rings: The Card Game scenario filled with Spiders, Goblins, and other perilous encounters of your choice.
The first deluxe expansion for The Lord of the Rings: The Card Game, Khazad-dûm transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events.
As some of Middle-earth's greatest heroes escort Arwen to Rivendell, their journey along the Road to Rivendell is fraught with peril. In the high hills west of the Misty Mountains, terrible enemies lie in wait to Ambush the intrepid fellowship…
Throughout the "Dwarrowdelf" cycle for The Lord of the Rings: The Card Game, the heroes of Middle-earth have been tasked by Elrond to find the root of the increased Orc activity in the Misty Mountains.
The Grey Havens and its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west...across the uncharted waters where the proud hosts of Númenor met their doom many long generations back.
The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game, The Land of Shadow allows you to continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers.
Featuring 78 cards, The Mines of Moria invites you to enter this massive underground realm and create a custom-built The Lord of the Rings: The Card Game scenario filled with Spiders, Goblins, and other perilous encounters of your choice.
Dire, world-shattering stakes. Epic Multiplayer Mode. The fate of all Middle-earth… Mountain of Fire is the sixth and final The Lord of the Rings Saga Expansion for The Lord of the Rings: The Card Game!
Step into the beloved fantasy world of J.R.R. Tolkien, continue the journey out of Rivendell, and avoid the fearsome Nazgûl as you accompany Frodo on a desperate journey while the fate of all Middle-earth hangs in the balance!
After their efforts to help Saruman discover the means to forestall the forces of Mordor leads them deep into the heart of Dunland, several of Middle-earth's greatest heroes must undertake a series of three deadly trials.
The Lord of the Rings: The Card Game – The Treason of Saruman contains three new scenarios — The Uruk-hai, Helm's Deep, and The Road to Isengard — that recreate the adventures recorded in The Two Towers, the second part of the epic The Lord of the Rings trilogy by J.R.R. Tolkien.
For nearly seven-hundred years, the Witch-king of Angmar terrorized the North from his home in Carn Dûm. Though his forces were eventually defeated, the shadows of the Witch-king's evil have lain across the lands through all the centuries that followed his departure from the region.