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Magic 1997 - Visions, 5th Edition, Portal, Weatherlight, Tempest

Magic 1997 - Visions, 5th Edition, Portal, Weatherlight, Tempest

Magic kort fra 1997.



Abandon Hope (Tempest)

Abandon Hope (Tempest)

As an additional cost to cast this spell, discard X cards.Look at target opponent's hand and choose X cards from it. That player discards those cards.

kr 5 Eks. Mva: kr 4

Ancient Runes (Tempest)

Ancient Runes (Tempest)

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

kr 5 Eks. Mva: kr 4

Angelic Protector (Tempest)

Angelic Protector (Tempest)

FlyingWhenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

kr 5 Eks. Mva: kr 4

Armor Sliver (Tempest)

Armor Sliver (Tempest)

All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."

kr 10 Eks. Mva: kr 8

Auratog (Tempest)

Auratog (Tempest)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

kr 10 Eks. Mva: kr 8

Avenging Angel (Tempest)

Avenging Angel (Tempest)

FlyingWhen Avenging Angel dies, you may put it on top of its owner's library.

kr 10 Eks. Mva: kr 8

Barbed Sliver (Tempest)

Barbed Sliver (Tempest)

All Sliver creatures have "{2}: This creature gets +1/+0 until end of turn."

kr 5 Eks. Mva: kr 4

Bellowing Fiend (Tempest)

Bellowing Fiend (Tempest)

FlyingWhenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

kr 10 Eks. Mva: kr 8

Benthic Behemoth (Tempest)

Benthic Behemoth (Tempest)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

kr 10 Eks. Mva: kr 8

Bottle Gnomes (Tempest)

Bottle Gnomes (Tempest)

Sacrifice Bottle Gnomes: You gain 3 life.

kr 5 Eks. Mva: kr 4

Charging Rhino (Tempest)

Charging Rhino (Tempest)

Charging Rhino can't be blocked by more than one creature.

kr 5 Eks. Mva: kr 4

Chill (Tempest)

Chill (Tempest)

Red spells cost {2} more to cast.

kr 10 Eks. Mva: kr 8

Cinder Marsh (Tempest)

Cinder Marsh (Tempest)

{T}: Add {C}.{T}: Add {B} or {R}. Cinder Marsh doesn't untap during your next untap step.

kr 5 Eks. Mva: kr 4

Cold Storage (Tempest)

Cold Storage (Tempest)

{3}: Exile target creature you control.Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.

kr 20 Eks. Mva: kr 16

Counterspell (Tempest)

Counterspell (Tempest)

Counter target spell.

kr 10 Eks. Mva: kr 8

Crazed Armodon (Tempest)

Crazed Armodon (Tempest)

{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.

kr 10 Eks. Mva: kr 8

Dauthi Embrace (Tempest)

Dauthi Embrace (Tempest)

{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

kr 20 Eks. Mva: kr 16

Dauthi Ghoul (Tempest)

Dauthi Ghoul (Tempest)

Shadow (This creature can block or be blocked by only creatures with shadow.)

kr 5 Eks. Mva: kr 4

Dauthi Mercenary (Tempest)

Dauthi Mercenary (Tempest)

Shadow (This creature can block or be blocked by only creatures with shadow.)

kr 5 Eks. Mva: kr 4

Dauthi Mindripper (Tempest)

Dauthi Mindripper (Tempest)

Shadow (This creature can block or be blocked by only creatures with shadow.)

kr 5 Eks. Mva: kr 4

Deadshot (Tempest)

Deadshot (Tempest)

Tap target creature. It deals damage equal to its power to another target creature.

kr 10 Eks. Mva: kr 8

Dismiss (Tempest)

Dismiss (Tempest)

Counter target spell.Draw a card.

kr 5 Eks. Mva: kr 4

Dracoplasm (Tempest)

Dracoplasm (Tempest)

FlyingAs Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.{R}: Dracoplasm gets +1/+0 until end of turn.

kr 10 Eks. Mva: kr 8

Echo Chamber (Tempest)

Echo Chamber (Tempest)

{4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

kr 10 Eks. Mva: kr 8

Elven Warhounds (Tempest)

Elven Warhounds (Tempest)

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

kr 10 Eks. Mva: kr 8

Emmessi Tome (Tempest)

Emmessi Tome (Tempest)

{5}, {T}: Draw two cards, then discard a card.

kr 10 Eks. Mva: kr 8

Energizer (Tempest)

Energizer (Tempest)

{2}, {T}: Put a +1/+1 counter on Energizer.

kr 10 Eks. Mva: kr 8

Enraging Licid (Tempest)

Enraging Licid (Tempest)

{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.Enchanted creature has haste.

kr 5 Eks. Mva: kr 4

Ertai's Meddling (Tempest)

Ertai's Meddling (Tempest)

X can't be 0.Target spell's controller exiles it with X delay counters on it.At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

kr 10 Eks. Mva: kr 8

Essence Bottle (Tempest)

Essence Bottle (Tempest)

{3}, {T}: Put an elixir counter on Essence Bottle.{T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

kr 5 Eks. Mva: kr 4

Excavator (Tempest)

Excavator (Tempest)

{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

kr 5 Eks. Mva: kr 4

Fevered Convulsions (Tempest)

Fevered Convulsions (Tempest)

{2}{B}{B}: Put a -1/-1 counter on target creature.

kr 10 Eks. Mva: kr 8

Field of Souls (Tempest)

Field of Souls (Tempest)

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

kr 10 Eks. Mva: kr 8

Fighting Drake (Tempest)

Fighting Drake (Tempest)

Flying

kr 5 Eks. Mva: kr 4

Firefly (Tempest)

Firefly (Tempest)

Flying{R}: Firefly gets +1/+0 until end of turn.

kr 5 Eks. Mva: kr 4

Flailing Drake (Tempest)

Flailing Drake (Tempest)

FlyingWhenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

kr 5 Eks. Mva: kr 4

Flowstone Salamander (Tempest)

Flowstone Salamander (Tempest)

{R}: Flowstone Salamander deals 1 damage to target creature blocking it.

kr 5 Eks. Mva: kr 4

Flowstone Sculpture (Tempest)

Flowstone Sculpture (Tempest)

{2}, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. (This effect lasts indefinitely.)

kr 10 Eks. Mva: kr 8

Fool's Tome (Tempest)

Fool's Tome (Tempest)

{2}, {T}: Draw a card. Activate this ability only if you have no cards in hand.

kr 10 Eks. Mva: kr 8

Fylamarid (Tempest)

Fylamarid (Tempest)

FlyingFylamarid can't be blocked by blue creatures.{U}: Target creature becomes blue until end of turn.

kr 5 Eks. Mva: kr 4

Gallantry (Tempest)

Gallantry (Tempest)

Target blocking creature gets +4/+4 until end of turn.Draw a card.

kr 5 Eks. Mva: kr 4

Hand to Hand (Tempest)

Hand to Hand (Tempest)

During combat, players can't cast instant spells or activate abilities that aren't mana abilities.

kr 10 Eks. Mva: kr 8

Hanna's Custody (Tempest)

Hanna's Custody (Tempest)

All artifacts have shroud. (They can't be the targets of spells or abilities.)

kr 20 Eks. Mva: kr 16

Harrow (Tempest)

Harrow (Tempest)

As an additional cost to cast this spell, sacrifice a land.Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.

kr 5 Eks. Mva: kr 4

Havoc (Tempest)

Havoc (Tempest)

Whenever an opponent casts a white spell, they lose 2 life.

kr 5 Eks. Mva: kr 4

Heartwood Giant (Tempest)

Heartwood Giant (Tempest)

{T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.

kr 10 Eks. Mva: kr 8

Heartwood Treefolk (Tempest)

Heartwood Treefolk (Tempest)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

kr 5 Eks. Mva: kr 4

Imps' Taunt (Tempest)

Imps' Taunt (Tempest)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

kr 5 Eks. Mva: kr 4

Insight (Tempest)

Insight (Tempest)

Whenever an opponent casts a green spell, you draw a card.

kr 5 Eks. Mva: kr 4

Interdict (Tempest)

Interdict (Tempest)

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)

kr 5 Eks. Mva: kr 4

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