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Iconic Masters

Iconic Masters

Iconic Masters



Abyssal Persecutor (Iconic Masters)

Flying, trampleYou can't win the game and your opponents can't lose the game.

kr 25 Eks. Mva: kr 20

Abzan Battle Priest (Iconic Masters)

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

kr 9 Eks. Mva: kr 7

Abzan Falconer (Iconic Masters)

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

kr 6 Eks. Mva: kr 5

Aetherize (Iconic Masters)

Return all attacking creatures to their owner's hand.

kr 15 Eks. Mva: kr 12

Ainok Bond-Kin (Iconic Masters)

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

kr 4 Eks. Mva: kr 3

Ajani's Pridemate (Iconic Masters)

Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.

kr 8 Eks. Mva: kr 6

Amass the Components (Iconic Masters)

Draw three cards, then put a card from your hand on the bottom of your library.

kr 4 Eks. Mva: kr 3

Ancestral Vision (Iconic Masters)

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

kr 80 Eks. Mva: kr 64

Angel of Mercy (Iconic Masters)

FlyingWhen Angel of Mercy enters the battlefield, you gain 3 life.

kr 4 Eks. Mva: kr 3

Angelic Accord (Iconic Masters)

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

kr 20 Eks. Mva: kr 16

Archangel of Thune (Iconic Masters)

FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)

kr 500 Eks. Mva: kr 400

Auriok Champion (Iconic Masters)

Protection from black and from redWhenever another creature enters the battlefield, you may gain 1 life.

kr 200 Eks. Mva: kr 160

Avacyn, Angel of Hope (Iconic Masters)

Flying, vigilance, indestructibleOther permanents you control have indestructible.

kr 725 Eks. Mva: kr 580

Azorius Chancery (Iconic Masters)

Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.{T}: Add {W}{U}.

kr 6 Eks. Mva: kr 5

Azorius Charm (Iconic Masters)

Choose one —• Creatures you control gain lifelink until end of turn.• Draw a card.• Put target attacking or blocking creature on top of its owner's library.

kr 9 Eks. Mva: kr 7

Bala Ged Scorpion (Iconic Masters)

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

kr 4 Eks. Mva: kr 3

Balustrade Spy (Iconic Masters)

FlyingWhen Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

kr 4 Eks. Mva: kr 3

Battle-Rattle Shaman (Iconic Masters)

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

kr 4 Eks. Mva: kr 3

Benevolent Ancestor (Iconic Masters)

Defender (This creature can't attack.)

kr 4 Eks. Mva: kr 3

Bewilder (Iconic Masters)

Target creature gets -3/-0 until end of turn.Draw a card.

kr 4 Eks. Mva: kr 3

Bladewing the Risen (Iconic Masters)

FlyingWhen Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.{B}{R}: Dragon creatures get +1/+1 until end of turn.

kr 35 Eks. Mva: kr 28

Bladewing's Thrall (Iconic Masters)

Bladewing's Thrall has flying as long as you control a Dragon.When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

kr 6 Eks. Mva: kr 5

Blinding Mage (Iconic Masters)

{W}, {T}: Tap target creature.

kr 4 Eks. Mva: kr 3

Blizzard Specter (Iconic Masters)

FlyingWhenever Blizzard Specter deals combat damage to a player, choose one —• That player returns a permanent they control to its owner's hand.• That player discards a card.

kr 6 Eks. Mva: kr 5

Bloodghast (Iconic Masters)

Bloodghast can't block.Bloodghast has haste as long as an opponent has 10 or less life.Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

kr 250 Eks. Mva: kr 200

Bogardan Hellkite (Iconic Masters)

FlashFlyingWhen Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

kr 13 Eks. Mva: kr 10

Bogbrew Witch (Iconic Masters)

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

kr 6 Eks. Mva: kr 5

Borderland Marauder (Iconic Masters)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

kr 4 Eks. Mva: kr 3

Boros Garrison (Iconic Masters)

Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand.{T}: Add {R}{W}.

kr 8 Eks. Mva: kr 6

Bubbling Cauldron (Iconic Masters)

{1}, {T}, Sacrifice a creature: You gain 4 life.{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

kr 6 Eks. Mva: kr 5

Burrenton Forge-Tender (Iconic Masters)

Protection from redSacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

kr 8 Eks. Mva: kr 6

Butcher's Glee (Iconic Masters)

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

kr 4 Eks. Mva: kr 3

Carven Caryatid (Iconic Masters)

Defender (This creature can't attack.)

kr 9 Eks. Mva: kr 7

Cephalid Broker (Iconic Masters)

{T}: Target player draws two cards, then discards two cards.

kr 6 Eks. Mva: kr 5

Charmbreaker Devils (Iconic Masters)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

kr 10 Eks. Mva: kr 8

Child of Night (Iconic Masters)

Lifelink

kr 4 Eks. Mva: kr 3

Chronicler of Heroes (Iconic Masters)

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

kr 6 Eks. Mva: kr 5

Claustrophobia (Iconic Masters)

Enchant creatureWhen Claustrophobia enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.

kr 4 Eks. Mva: kr 3

Condescend (Iconic Masters)

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

kr 9 Eks. Mva: kr 7

Coordinated Assault (Iconic Masters)

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

kr 6 Eks. Mva: kr 5

Corpsejack Menace (Iconic Masters)

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

kr 20 Eks. Mva: kr 16

Crowned Ceratok (Iconic Masters)

TrampleEach creature you control with a +1/+1 counter on it has trample.

kr 4 Eks. Mva: kr 3

Curse of Predation (Iconic Masters)

Enchant playerWhenever a creature attacks enchanted player, put a +1/+1 counter on it.

kr 13 Eks. Mva: kr 10

Darksteel Axe (Iconic Masters)

Indestructible (Effects that say "destroy" don't destroy this artifact.)

kr 4 Eks. Mva: kr 3

Day of the Dragons (Iconic Masters)

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

kr 10 Eks. Mva: kr 8

Dead Reveler (Iconic Masters)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

kr 4 Eks. Mva: kr 3

Diminish (Iconic Masters)

Target creature has base power and toughness 1/1 until end of turn.

kr 4 Eks. Mva: kr 3

Dimir Aqueduct (Iconic Masters)

Dimir Aqueduct enters the battlefield tapped.When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.{T}: Add {U}{B}.

kr 9 Eks. Mva: kr 7

Disenchant (Iconic Masters)

Destroy target artifact or enchantment.

kr 4 Eks. Mva: kr 3

Dissolve (Iconic Masters)

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

kr 4 Eks. Mva: kr 3

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