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Adventures in the Forgotten Realms

Adventures in the Forgotten Realms

Kort fra Adventures in the Forgotten Realms (2021).



Aberrant Mind Sorcerer (Adventures in the Forgotten Realms)

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.1–9 | You may put that card on top of your library.10–20 | Return that card to your hand.

kr 5 Eks. Mva: kr 4

Adult Gold Dragon v2 (Adventures in the Forgotten Realms)

Flying, lifelink, haste

kr 40 Eks. Mva: kr 32

Air-Cult Elemental (Adventures in the Forgotten Realms)

FlyingWhirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.

kr 3 Eks. Mva: kr 2

Arborea Pegasus v1 (Adventures in the Forgotten Realms)

FlyingWhen Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

kr 3 Eks. Mva: kr 2

Arborea Pegasus v2 (Adventures in the Forgotten Realms)

FlyingWhen Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.

kr 6 Eks. Mva: kr 5

Arcane Investigator (Adventures in the Forgotten Realms)

Search the Room — {5}{U}: Roll a d20.1–9 | Draw a card.10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

kr 3 Eks. Mva: kr 2

Armory Veteran (Adventures in the Forgotten Realms)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

kr 3 Eks. Mva: kr 2

Asmodeus the Archfiend v1 (Adventures in the Forgotten Realms)

Binding Contract — If you would draw a card, exile the top card of your library face down instead.{B}{B}{B}: Draw seven cards.{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.

kr 50 Eks. Mva: kr 40

Bag of Holding (Adventures in the Forgotten Realms)

Whenever you discard a card, exile that card from your graveyard.{2}, {T}: Draw a card, then discard a card.{4}, {T}, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

kr 5 Eks. Mva: kr 4

Baleful Beholder v1 (Adventures in the Forgotten Realms)

When Baleful Beholder enters the battlefield, choose one —• Antimagic Cone — Each opponent sacrifices an enchantment.• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

kr 3 Eks. Mva: kr 2

Baleful Beholder v2 (Adventures in the Forgotten Realms)

When Baleful Beholder enters the battlefield, choose one —• Antimagic Cone — Each opponent sacrifices an enchantment.• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

kr 6 Eks. Mva: kr 5

Bar the Gate (Adventures in the Forgotten Realms)

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

kr 3 Eks. Mva: kr 2

Barbarian Class (Adventures in the Forgotten Realms)

(Gain the next level as a sorcery to add its ability.)

kr 5 Eks. Mva: kr 4

Bard Class (Adventures in the Forgotten Realms)

(Gain the next level as a sorcery to add its ability.)

kr 30 Eks. Mva: kr 24

Barrowin of Clan Undurr v1 (Adventures in the Forgotten Realms)

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

kr 5 Eks. Mva: kr 4

Barrowin of Clan Undurr v2 (Adventures in the Forgotten Realms)

When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

kr 6 Eks. Mva: kr 5

Battle Cry Goblin (Adventures in the Forgotten Realms)

{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

kr 5 Eks. Mva: kr 4

Blink Dog v1 (Adventures in the Forgotten Realms)

Double strikeTeleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

kr 5 Eks. Mva: kr 4

Blink Dog v2 (Adventures in the Forgotten Realms)

Double strikeTeleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

kr 8 Eks. Mva: kr 6

Boots of Speed (Adventures in the Forgotten Realms)

Equipped creature gets +1/+0 and has haste.Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

kr 6 Eks. Mva: kr 5

Brazen Dwarf (Adventures in the Forgotten Realms)

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

kr 3 Eks. Mva: kr 2

Bruenor Battlehammer v1 (Adventures in the Forgotten Realms)

Each creature you control gets +2/+0 for each Equipment attached to it.You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.

kr 5 Eks. Mva: kr 4

Bruenor Battlehammer v2 (Adventures in the Forgotten Realms)

Each creature you control gets +2/+0 for each Equipment attached to it.You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.

kr 15 Eks. Mva: kr 12

Bulette v1 (Adventures in the Forgotten Realms)

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

kr 3 Eks. Mva: kr 2

Bulette v2 (Adventures in the Forgotten Realms)

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

kr 4 Eks. Mva: kr 3

Bull's Strength (Adventures in the Forgotten Realms)

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

kr 4 Eks. Mva: kr 3

Burning Hands (Adventures in the Forgotten Realms)

Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.

kr 5 Eks. Mva: kr 4

Celestial Unicorn v2 (Adventures in the Forgotten Realms)

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

kr 5 Eks. Mva: kr 4

Charmed Sleep (Adventures in the Forgotten Realms)

Enchant creatureWhen Charmed Sleep enters the battlefield, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.

kr 3 Eks. Mva: kr 2

Check for Traps (Adventures in the Forgotten Realms)

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

kr 10 Eks. Mva: kr 8

Choose Your Weapon (Adventures in the Forgotten Realms)

Choose one —• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.• Archery — This spell deals 5 damage to target creature with flying.

kr 5 Eks. Mva: kr 4

Circle of Dreams Druid v1 (Adventures in the Forgotten Realms)

{T}: Add {G} for each creature you control.

kr 175 Eks. Mva: kr 140

Circle of the Moon Druid (Adventures in the Forgotten Realms)

Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

kr 5 Eks. Mva: kr 4

Clattering Skeletons v1 (Adventures in the Forgotten Realms)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

kr 3 Eks. Mva: kr 2

Cleric Class (Adventures in the Forgotten Realms)

(Gain the next level as a sorcery to add its ability.)

kr 10 Eks. Mva: kr 8

Clever Conjurer (Adventures in the Forgotten Realms)

Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

kr 3 Eks. Mva: kr 2

Cloister Gargoyle v1 (Adventures in the Forgotten Realms)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

kr 5 Eks. Mva: kr 4

Cloister Gargoyle v1 (Adventures in the Forgotten Realms)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

kr 6 Eks. Mva: kr 5

Compelled Duel (Adventures in the Forgotten Realms)

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

kr 3 Eks. Mva: kr 2

Contact Other Plane (Adventures in the Forgotten Realms)

Roll a d20.1–9 | Draw two cards.10–19 | Scry 2, then draw two cards.20 | Scry 3, then draw three cards.

kr 3 Eks. Mva: kr 2

Critical Hit (Adventures in the Forgotten Realms)

Target creature gains double strike until end of turn.When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

kr 5 Eks. Mva: kr 4

Dawnbringer Cleric (Adventures in the Forgotten Realms)

When Dawnbringer Cleric enters the battlefield, choose one —• Cure Wounds — You gain 2 life.• Dispel Magic — Destroy target enchantment.• Gentle Repose — Exile target card from a graveyard.

kr 3 Eks. Mva: kr 2

Death-Priest of Myrkul (Adventures in the Forgotten Realms)

Skeletons, Vampires, and Zombies you control get +1/+1.At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

kr 5 Eks. Mva: kr 4

Delver's Torch (Adventures in the Forgotten Realms)

Equipped creature gets +1/+1.Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

kr 3 Eks. Mva: kr 2

Demogorgon's Clutches (Adventures in the Forgotten Realms)

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

kr 5 Eks. Mva: kr 4

Devil Token (Adventures in the Forgotten Realms)

When this creature dies, it deals 1 damage to any target.

kr 20 Eks. Mva: kr 16

Devoted Paladin (Adventures in the Forgotten Realms)

Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

kr 3 Eks. Mva: kr 2

Devour Intellect (Adventures in the Forgotten Realms)

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

kr 3 Eks. Mva: kr 2

Dire Wolf Prowler v1 (Adventures in the Forgotten Realms)

{1}{G}: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

kr 3 Eks. Mva: kr 2

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